Well, something weird happened with my blog which interfered with updates, so, boo, but nevertheless, it cleared up on its own despite my best debugging efforts, so ... yay? #nervous_laughter And updates. First, here's a quick concept sketch from JEREMIAH WILLSTONE AND THE FLYING GARDENS OF VENUS of the antagonist character "the Parasolite" ... or, more properly, one of her bodies: The Parasolite prime interrogating Puck in her throne room. Looking at both of these, I'm not getting the length of the human leg correct; I need to work on body proportions as much as faces. After a long day of writing Camp Nano (oh, I'm doing FLYING GARDENS OF VENUS for Camp Nano) I gave up and did this quick sketch of Brainyon, the brain-jar spider-boy shown earlier, drafted as a mercenary by our "Robert De Niro in Casino"-styled protagonist / antagonist: Concept sketch for the Parasolite Prime. Drawing every day, even if I can't always post. -the Centaur
Posts tagged as “Gaslights and Rayguns”
Re-sketch of Puck on the skywall, using a lightbox. That really cleans it up. Drawing every day. -the Centaur
Just because I was on vacation doesn't mean I wasn't drawing ... Above, a sketch of some desk toys ... below, I think it was a from-memory quick sketch of Indiana Jones, but I find that hard to believe. Below, test sketch of Puck climbing a skywall from JW&TFGOV. Test sketching the shape of a face ... And another quick sketch of Gabby. Drawing, even a little, every day. -the Centaur P.S. Monterey is, as always, awesome.
Another take on Puck from JEREMIAH WILLSTONE AND THE FLYING GARDENS OF VENUS, a quick sketch with roughs in non-repro blue, Pigma rendering, and flats in Photoshop - through which process I discovered she was black with blonde hair. Concrete descriptions for the representational win! Below, a quick sketch over non-repro blue of the Wings of Wisdom or Wisdom's Folly, the ramen sailshop where Puck works. All she wants to do is serve Venus some ramen, man, cut her a break. Drawing every day. -the Centaur
Just because I haven't been posting doesn't mean I haven't been drawing. Day 174 was a super quick Sharpie sketch of a face from one of my steampunk desktop backgrounds; it was too much of a quick sketch to be able to recover some of my initial mistakes: Day 173 was a quick character sketch of Puck, the point-of-view protagonist of a new story I'm working on, JEREMIAH WILLSTONE AND THE FLYING GARDENS OF VENUS: Day 176 was a quick sketch of Byron (or Brainyon) from JW&TFGOV: Day 177 included some quick sketches of speakers at the Embodied AI Workshop, which I was monitoring today; I'm not going to identify the speakers because (a) privacy and (b) many of these are terrible: Drawing every day. -the Centaur
Not sure if I mentioned this or not, but there's an ongoing round-robin story going on at the Clockwork Alchemy website, The Codex of Quills! My episode is the current one up, #4. Here's a summary so far:
A steampunk serial adventure with a new author every episode! Dover Whitecliff Hot. Smoky. Irritating. Any or all of which could pertain to the wildfire-permeated valley air, or the mélange of personalities on the bus. Or the perfect description of Kilpatrick’s commute from the cubicle farm to the coffee house off the freeway. Cold Brew. That’s all I need. Thirty ounces of caffeinated goodness with just a pirouette of cream will erase Monday and make everything better. ... read more ... Katherine L. Morse “Super Mondo chai, please. Two raw sugars.” Please just get your drink. I have a date with destiny…or insanity…and I really need a cold brew. “Super Mondo cold brew, um, please.” The woman who had just ordered rocked back on the heel of her ankle boot and commented, “Super Mondo is a good choice. You’re going to need the caffeine for what lies ahead.” ... read more ... Shelli Frew Kip tentatively opened his eyes and peered around the shop. Only, it wasn’t the bookstore. Instead of the marine cryptobiology section, the shelves displayed rows and rows of lace, some slightly singed at the edges. A large quantity of star charts and compasses replaced the teen romance. Strangest of all, by far, was the old person giving Kip a pointedly annoyed look. The eyes peering out from behind their shiny spectacles looked like goat eyes. Small antlers sprouted from their head and when they opened their mouth to speak, Kip spied sharp teeth like a cat. “Young creature, I do say! I did not request any messengers this day. And your friend has damaged some of my lace!” ... read more ... Anthony Francis “This the right grave?” Kip eyed the blockish monument; most of Highgate Cemetery was a gothic tour through Victorian willies, weeded to ruins and taking his calm with it, but this imposing rectangle and dour, bearded bust were clean, had fresh flowers, and bore the improbable name KARL MARX. “Seems … I dunno, too high school econ—” Lieneye the pony snorted, as if to neigh, Are you doubting me? Extrapolating from the rules for talking animals—don’t piss them off—Kip thanked the diminutive steed and dismounted. He barely had to lean before his foot hit flowered gravel. ... read more ...Only four episodes are up, but I can't wait to see where it goes next, for I have NO idea where that is. :-) -the Centaur
Hail, fellow adventurers! Clockwork Alchemy goes virtual this year, and tomorrow at 10am I'll be on a panel on the Science of Airships with moderator Laurel Anne Hill and fellow panelists Madeline Holly-Rosing and Mike Tierney. We'll be talking about everything we can fit in 45 minutes, including:
- Zeppelins, dirigibles and blimps: what do all these terms mean?
- The history of airships, starting with an airborne chicken.
- The science of airships, including innovations for flight.
- The failures of airships - what brought them down?
- The future of airships - airships on the drawing board!
You can also take a look at my previous presentations on the science of airships, which I've been doing on and off for about 10 years now, for more details ... Hope to see you virtually there, or in the air! -the Centaur
Laurel Anne Hill [Moderator]Laurel Anne Hill—author and former underground storage tank operator—grew up in San Francisco, with more dreams of adventure than good sense or money. Her close brushes with death, love of family, respect for honor and belief in a higher power continue to influence her writing and her life. She has authored two award-winning novels: The Engine Woman’s Light (Sand Hill Review Press), a gripping spirits-meet-steampunk, coming-of-age heroic journey, and Heroes Arise. Laurel’s published short stories and nonfiction pieces total over forty. She has served as a program participant at many science fiction/fantasy conventions, including the World Science Fiction Con and World Fantasy Con. She’s the Literary Stage Manager for the annual San Mateo County Fair, a speaker, writing contest judge, and editor. And she’s even engineered a steam locomotive. For more about her, go to http://www.laurelannehill.com.
Madeleine Holly-RosingMadeleine Holly-Rosing is the writer/creator of the award-winning Boston Metaphysical Society graphic novel series. Previously self-published, it is now published by Source Point Press. The series also includes the award winning prequel novel, A Storm of Secrets, and an anthology. After running eight successful crowdfunding campaigns, she published the book, Kickstarter for the Independent Creator. Other comic anthology projects include: The Scout (The 4th Monkey), The Sanctuary (The Edgar Allan Poe Chronicles), The Marriage Counselor (Cthulhu is Hard to Spell), The Glob (Night Wolf), The Infinity Tree (Menagerie: Declassified), and the upcoming, The Birth (Stan Yak Vampire Anthology).
Michael TierneyMichael Tierney writes steampunk-laced alternative historical fiction stories from his Victorian home in Silicon Valley. After writing technical and scientific publications for many years, he turned his sights to more imaginative genres. Trained as a chemist, he brings an appreciation of both science and history to his stories. His latest novel is Mr. Darwin’s Dragon. Visit his blog at www.airshipflamel.com.
Anthony FrancisBy day, Anthony Francis teaches robots to learn; by night he writes science fiction and draws comic books. Anthony’s best known for his Skindancer urban fantasy series of novels including the Epic eBook Award winner Frost Moon and its sequels Blood Rock and Liquid Fire, all following the misadventures of magical tattoo artist Dakota Frost trying to raise her weretiger daughter Cinnamon in Atlanta. Anthony also writes the Jeremiah Willstone steampunk series, following a young female soldier in a world where women’s liberation happened a century early – and so, with twice as many brains working on hard problems, the Victorians invented rayguns and time travel. In addition to her debut novel Jeremiah Willstone and the Clockwork Time Machine, Jeremiah appears in a dozen other stories, including “Steampunk Fairy Chick” in the UnCONventional anthology. Anthony is co-editor of the anthology Doorways to Extra Time and a co-founder of Thinking Ink Press, publisher of the steampunk anthologies Twelve Hours Later, Thirty Days Later, and Some Time Later. He’s the artist of the webcomic fanu fiku and he’s co-author of the 24 Hour Comic Day Survival Guide. He’s participated in National Novel Writing Month and its related challenges over 20 times, recently cracking one million words written in Nano. Anthony lives in San Jose with his wife and cats, but his heart will always belong in Atlanta. To learn more about Dakota Frost, visit facebook.com/dakotafrost or dakotafrost.com; to learn more about Jeremiah Willstone, visit facebook.com/jeremiahwillstone; to learn more about Anthony and his appearances, visit his blog dresan.com.
As it says on the tin: trying to get to bed earlier and did a quick sketch. From the cover of a random comic "Gearhearts" in my inspiration pile. The sketch didn't turn out ... terrible ... in fact, the arms almost came out right, and it sort of looks like the cover. But as usual, doing one or two iterations of roughs would have helped the layout of the head and face. My eyes just seem to move around, man. Drawing every day. -the Centaur
What, did you think I was not going to do Drawing Every Day just because I did a Photoshop graphic for the Lent entry? So, today's exercise was something very difficult for me: abandoning a failed rough and starting over. You see, many artists that I know will get sucked into perfecting a drawing that has some core flaw in its bones - this is something I ran into with my Batman cover page. I know one artist who has worked over a handful of difficult paintings for literally 2-3 years ... but who can produce dozens of new paintings for a show on the drop of a hat. But it's hard emotionally to let go the investment in a partially finished piece. This is tied up with the Sunken Cost Fallacy Fallacy, the false idea that if you've decided a venture has failed you should cut your losses despite your prior investment in it. This is based on the very real ideas of sunk costs - costs expended that cannot be recovered - which should not be factored into rational decisions the same way that we should prospective costs - costs that can be avoided by taking action. The "Sunken Cost Fallacy" comes in when people don't cut their losses in a failed venture. The "Fallacy Fallacy" part kicks in because in the real world costs do not become sunk as a result of your decisions. When a self-proclaimed "decider"(1) chooses to proclaim that a project is a failure, the value invested in the project doesn't magically become nonrecoverable based on that decision and the classical Sunken Cost Fallacy does not apply. I have seen a private company literally throw away a two million dollar investment for a dollar because the owner didn't want to deal with it anymore. Fortunately, most artists are better businessmen than that. Deep down, they know any painting could be the ONE that gets them seen; deeper down, each painting is an expression of their creativity. Even if the painting has flaws, one never knows whether the piece will be fixable, even ultimately excel. I have seen paintings go through years of work and many difficulties, only to finally turn up amazing. Drawings, paintings and novels are like investments in that way, always tantalizing us with their future potential. But, deep down, I feel like it's possible to do better than that. That by painting or drawing more, and being more ruthless earlier in the process, that it's possible to recognize wrong turns and truly sunken costs and to start over. Once a huge canvas has covered with paint over many months, or a large manuscript has been filled with words over an equal period of time, it represents an investment in images and ideas that can potentially be salvaged ... but a sketch or outline, now, that you can throw out straightaway. You may not get the thirty minutes doing the sketch back, but at least you'll be starting in a better place. In my case, I was starting here, the cover for Steampunk Gear, Gadgets and Gizmos I had lying about: I started what I intended to be a quick sketch, and got partway into the roughs ... ... when I decided that the shape of the face was off - and the proportions of the arm were even further off. I started to fix it - you can see a few doubled features like eyes and lips in there - but I decided - ha, decided - no, stop, STOP Anthony, this rough is too far gone. Start over, and look more closely at what you see this time. That led to the drawing at the top of the entry. There were still problems with the finished piece - I am continuing to have trouble with tilting heads the wrong way, and something went wrong with the shape of the arm, leading to a too-narrow, too-long wrist - but the bones of the sketch were so much better than the first attempt that it was easy to finish the drawing. And thus, keep up drawing every day. -the Centaur (1) I'm not bitter.
I know it might be hard to believe, but I am not dead, despite 2020's best efforts! In fact, I am going to be at Virtual Dragon Con, participating in the Virtual Mentoring sessions!
2020 Dragon Con Writer's Track Virtual Mentoring Guests We have 30 established authors and other publishing pros who've generously donated their time and expertise to host 15-minute, one-on-one mentoring sessions with aspiring authors. If you're signing up for an acquiring editor or publisher, you are welcome to pitch your completed book! If you are meeting with an established author, the door is pretty wide open. You can ask about craft. If you're struggling with something specific, you can ask them about it. We have a number of indie authors, so if you're interested in self-publishing, you can pick their brains. Think about what you want to get out of this dedicated one-on-one session and choose your mentor accordingly.So, who am I in all of this, if you're just encountering this link and haven't read my books or this blog?
If you're interested in talking with me about writing science fiction, urban fantasy, or steampunk, or would like to talk about a new book proposal of interest to Thinking Ink Press, the signup sheet for sessions is here: https://form.jotform.com/202435857025050. This is the first time we've done this virtually, but I've participated before in the live events (on the mentee end, rather than mentor :-D) and found it very valuable. So come on board, ask your questions, and help us make Virtual Dragon Con a success! Virtual Dragon Con is already running - and I've been on two recorded panels already for the Writer's Track, though I don't know when they'll air yet, just figuring that out myself - but please go check it out and help the world have fun in the face of the zombie apocalypse! -the Centaur
Anthony Francis - Thinking Ink Press & Author
Session schedule: Friday - 4:30, 4:50, 5:10, 5:30Secret origin: By day, Anthony Francis teaches robots to learn; by night, he writes the Dakota Frost urban fantasy series (FROST MOON, BLOOD ROCK and LIQUID FIRE) and the steampunk Jeremiah Willstone series (THE CLOCKWORK TIME MACHINE). He's also an editor, and co-founded Thinking Ink Press. Genres & expertise: I'm a science fiction, urban fantasy and steampunk author with experience in space travel, general physics, artificial intelligence, robotics, cognitive science, fictional magic and myth, and real and fictional military systems. Acquisition wishlist: we're looking for fresh voices in science fiction accessible to new audiences. We've recently published YA military science fiction and humorous cyberpunk novels featuring LGBTQIA characters, and have also published a series of steampunk anthologies.