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Posts tagged as “Centaurs”

[drawing every day 2024 post fifty-eight]: porsche redux

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Another drawing of Porsche from a generative AI character sheet (I think this one was from ChatGPT+DALL-E, which seems to be a bit better than Midjourney at taking art direction and creating centaurs). I modified the face to more closely match Porsche, whose ears are located more closely to a normal human's ears.

I've started to build up a buffer, like I am for the Blogging Every Day series, by trying to do two drawings at every sitting. I can't manage to draw for an hour and a half every single day, but if I do it most days, then I slowly creep ahead, and can put more effort and thought into each drawing.

According to my spreadsheet, I'm now about six drawings ahead, drawing-wise, and two posts ahead, posting-wise. Maybe I can take some time to, you know, write about these characters now.

Drawing (more or less) every day.

-the Centaur

[drawing every day 2024 post three]: not a one-trick pony

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Porsche the Centaur. The joke is, I spent some time organizing my drawing materials, collecting books of exercises to work through, and finding appropriate materials - and she's drawn in a sketchbook which was made from a children's graphic novel called "One Trick Pony".

Two at once

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So! National Novel Writing Month is here again, but I haven't finished my story for the Neurodiversiverse. So I'm working on two stories at once. Hopefully this will not become confusing.

But, if you see something from me in which space centaurs fight werewolves, or Dakota Frost goes to space, you know why - hang on, wait a minute, I already had those storylines going.

Hmm ... this might be trickier to debug than I thought...

-the Centaur

[fifty-seven] minus thirty-four: my review of honor among thieves

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finally, some good fucking gelatinous cubes.

That is all.

-the Centaur

Pictured: Gordon Ramsay's "Finally, some good fucking food," adapted for the Dungeons and Dragons: Honor Among Thieves movie, which was, at last, a good fucking D&D movie, and which had, at last, a good fucking gelatinous cube. It also apparently had cameos of the kids from the 80's cartoons, though for my money my favorite D&D adaptation is the late-80's-early-90's comic Advanced Dungeons and Dragons, because it has a centaur and it's set in Forgotten Realms. Anyway, this most recent movie was awesome, go see it, so it will make a lot of money, and we get sequels with more of Chris Pine, Michelle Rodriguez, Regé-Jean Page, Justice Smith and especially Sophia Lillis doing their adventuring thing.

[forty-nine] minus twenty: about that midjourney

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SO, one of my favorite characters is Porsche, a centauress warrior from the thirty-first century who populated many of my first tranche of as-yet-unpublished science fiction stories. (I think she only appears in one published story, "Stranded" in the anthology of the same name, and even that, just as a cameo). And while I have worked a lot to improve my art, I wondered what Midjourney could do. And I got the above result from the following prompt:

a centauress with long, rich curly purple hair, very beautiful, with half-asian, half-english appearance, and pointed ears, wearing an armored space costume like a combination of ghost in the shell and star trek, and bearing a double-bladed scythe with black glowing blades

- the Centaur

Wow. This is really spot on. Her hair is right, her face is right, her skin tone is right, her armor is right ... heck, even her slightly haunted look is right, and to go beyond even that, one of the variants looks like a slightly older, more grizzled variant, which completely checks out with her storyline:

Kudos to you, Midjourney, except ... she's not a centauress. She's just a person, a fetching one, I admit, but not a half-woman, half-horse creature with the pointed ears and black twin-bladed scythe of the prompt.

Well, shoot. What if we look at some of the other variants?

This one is creepily good in a sense ... it's got her forehead dot (she's a First Contact Engineer, and wears a pheromone bead she used to communicate with a scent-based alien hive species) and even hints of her mechanical arm and possibly ear. But this is just coincidence. Look at this other variant:

What appears is just chance. Here, her ears are rounded, the dot's gone, and the weapon looks even less on point. A lot of what looked right to me is just random features onto which I was projecting, like cloudbusting.

Well, double shoot. What if we refine the prompt? What do we get?

a centauress (a creature with the upper body of a woman and a lower body of a horse) with long, rich curly purple hair, very beautiful, with half-asian, half-english appearance, and pointed ears, wearing an armored space costume like a combination of ghost in the shell and star trek, and wielding a scythe with black glowing blades

- the Centaur

Yerk. That's ... just jumbled nonsense. Tweaks to the prompt to make it simpler just produced women on horses. Midjourney does not apparently understand the concept 'centaur' in any meaningful sense. I tried just the prompt "centaur", and ... um ... yeah ... no, I'm not going to show you those. They're just a guy with a horse, or sort of on a horse, or ... sort of ... in a horse? A centaur as envisioned by The Thing.

Okay, one last try. What if I give it one of my pieces of art, and then ask it to render it anime style? Let's hold that piece of imagery till the last, but the prompt is:

an anime style centauress with purple hair and a double-bladed scythe jumping in front of a waterfall

--the Centaur

Oh, lordy. And I'm not going to show you the one it tried to generate from the prompt "anime style".

Oh wait, I am!

Wow. Evocative - the top left reminds me of Cinnamon Frost - but it has little to do with the image I put in, and the attempt in the top right especially is nonsensical.

I am inspired by Midjourney. It's definitely a better renderer than me, and has good ideas about composition which I have already used in my artwork.

But I stick by my comment that it is an amateur which has taught itself to render very well, and cannot take meaningful art direction. As limited as I am, I'll stick with my own drawing, thank you!

Like this one, the image I gave to Midjourney above. It's not perfect, it's not well rendered ... but it is mine:

Porsche and the Scythe at the Waterfall, Colored

And she has four legs, a scythe, and pointy ears, dag nabit.

-the Centaur

Day 101

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rapier centaur sketch Aborted character study from the Lace and Steel box cover I did with a Sharpie. I think the drawing is improved, but the composition that I originally did straight on the box is too hard to work with. Better to start over with something that I can use to show off the various parts of the drawing like the rapier and the weird double-bladed fan/shield/thingy. This composition, of course, was totally off-the-cuff: lace and steel cover Based on the Lace and Steel RPG character book cover: you can see the inspiration, but the off-the-cuff composition was too slavish in recreating some of the elements. I need to start over with a wholly new composition to get the effect I want with this drawing. lace and steel rpg Apparently you can buy Lace and Steel online at Drive Through Fiction, with art by the incomparable Donna Barr, who has a video about drawing horses, which I am going to watch before trying again. -the Centaur P.S. ~400 words on Camp Nano, but that's OK, as I am going to bed "early".

Day 097

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philip k dick drawing Quick sketch of PKD. His face got a bit distorted, but it's not terrible, methinks. pkd picture Also, I did the following sketch on a box of the roleplaying game Lace and Steel, which is "centaurs and friends in the age of the Three Musketeers." I'd lost the original box somehow - I seem to recall it being mis-sized or having something wrong with the cover - and the generic white box was easy to lose in the shelves. So I quickly flipped through the character book - AMAZING art by Donna Barr, as I recall - and drew, without roughs, the following character on the cover of the white box, so I could find it later: lace and steel cover Centaurs and rapiers and Sharpies, oh my. Drawing every day. -the Centaur

Day 081

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centaur drawing Drawn from a small centaur statue I have in the genre toys / reference objects collection on my drawing desk. Didn't come out too bad, and the perspective and angle were an interesting challenge. centaur statue Drawing every day. -the Centaur

Day 042

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Sketchy Porsche A deliberate attempt to just sketch in pencil and not ink. I decided to sit down and methodically start working through Wizard's How to Draw: Getting Started, working on roughs, when I noticed that one of the things I like about the book is that it has a mental model of artwork. That inspired me to dial it back even further and to try to generate my own theories of art. I measured a Green Lantern figurine and a drawing dummy looking at proportions (hips are about midway in the figure), then examined old Superman comics and sketched one trying to see what I'm doing wrong. Since I cut my chops inking my own webcomic, as fast as I could manage, wherever I draw it, I got in the habit of inking right over my own pencils, trying to get a good rendering in one go, which is a thing people do. But I've noticed many great artists use roughs to plan for success in their drawings. rough of superman These roughs often have several levels of shading, which right there is an improvement over my "everything is an outline" style, when in reality, outlines are mostly in our minds, not in reality. So I sketched out a few figures, with shading, in greater detail than I normally would in pencil. I can't tell you how hard it was to NOT start inking. Still ... drawing every day. -the Centaur

Day 039

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More Space Hair Another attempt at space hair. I did a better job at creating dimension in the hair, I think, but fell for two classic blunders: first, the face is too large compared to the size of the head, causing the top of the head to appear cut off, and second, this first error was caused by me leaping too quickly from roughs to inks, which may not be a classic error for everyone, but is classic for me. Also the eyes are off angle: According to Google Image Search, this is also Zendaya. Apparently she would also make a good model for Porsche in addition to Cinnamon, up to heritage (while Zendaya has German, Scottish, and African ancestors - a good match for Cinnamon's mixed-race heritage - Porsche in contrast is Sino-Anglic, a Chinese/English derived centaur ethnicity which won't exist for another 500 years). Still, the exercise helped me expose a couple new art errors that I can now start to work on. Drawing every day. -the Centaur  

Day 038

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Porsche Face Redux Now that's more like it. Another exercise in making a face look like a face, except this time I was not using a real person as a reference, but older drawings of one of my own characters, centauress explorer Porsche Kirkpatrick-Saint George, from yesterday's entry. Here's a couple zoomed in shots: Porsche Reference Far Porsche Reference Near Differences in the new version: slightly narrower face to better fit what I currently understand about human proportions; slightly wider nose, because she's a frigging centaur and needs to breathe; slightly thicker neck, because even at 22-23 here she's supposed to be an exceptional martial artist (and lives in 1.7 gravities). Otherwise, I tried to abstract the older proportions and recreate the same person. I think I got close, but my faces are still not yet stable. I see I still have the same problem with the "errant pen" occasionally jerking and messing up my lines; I also see I could be making her giant mass of hair more dimensional and less flattened to two planes (though I note my time-traveling action archaeologist and her space hair predates River Song by quite a bit, even if Stephen Moffat beat me to the screen). Lots of work to do, clearly. Took me two hours. Need to do that in half or a third the time. Still ... ... drawing every day. -the Centaur

Day 037

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Cinnamon Sketch As it says on the tin. Fell down a rabbithole trying to clean up my files prior to doing my art, decided to cheat by posting a sketch I did earlier today, then fell down more rabbitholes since I apparently can't not experiment with coloring a sketch. For reference, here's the sketch from earlier, the first entry in a notebook that I hadn't written in in over 18 years: Original Cinnamon Sketch I came across this notebook just trying to find an appropriate notebook for a science idea (my sketchbook is at hand, but the science notebooks are ... buried in boxes?? Not sure) and found this one, a "commonplace book" filled with various ideas, including a life review from almost 20 years ago. I'm ... actually pretty happy with how things turned out over the last 20 years, between my wife, my novels, my comics and Google, but there's so much more to do. Finally, for reference, here's a piece of art I found while I was re-organize my files. This is from 24 Hour Comic Day, mind you ... a bit ambitious, I think, but this pre-break art I think shows the kind of work that I'm intimidated by when I try to get back into drawing: Porsche from the first 24hcd Yes, there's a lot to be improved with this art, but (a) my inking was a lot better, and (b) wow, I had forgotten how much the Porsche St. George character was supposed to be a "knockout". So much of what I've written / drawn about her since then has been the workmanlike space warrior stuff, not so much the original romance between the twentieth-century time traveller and the thirtieth-century centaur. Ah well. Lots of work to do before I can get back to that level of quality, even though I see a lot of work I need to do to improve upon that once I get there. Drawing every day. -the Centaur

Day 033

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visiting the deaniverse As it says on the tin. I noticed that Travis Hanson uses negative space and shading with layers of flat colors (in at least a couple drawings I happened to have on hand, not saying that's all the time) and tried the same experiment in this little visit to the Roger Deaniverse and all its floating rocks. Though I didn't end up using negative space because clouds were in my composition, but hey. Ehh, not the best drawing, but it's an interesting experiment in coloring without the normal Photoshop filters I use, but instead just using two or three colors per layer (excepting the skin tones, which had a few more and blending). I did use the "stroke" effect on some of the layers to fake inks, but the centaur and fish inks are drawn in a full inks layer, from which I took flats and then did coloring, using the select function to help me keep highlights / shadows to the right layers. Drawing every day. -the Centaur

Day 031

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the centaur by a brook As it says on the tin. A brief experiment in a cartoony style, inspired by the work of my see-them-only-at-San-Diego-Comic-Con friend Travis Hanson. I found it relatively hard to make a cartoony style work, much less getting coloring "right" even when the coloring didn't need to be even vaguely realistic. Clearly I'm going to need to practice coloring per se, and not just rely on Photoshop filters. This exercise gave me a lot more respect for Travis Hanson's art style, and I already had a lot of respect for it! (It's his art on the wall of my old library in the current blog header; can't wait until that art gets here, though I already have some of my wife's art hanging where I can see it, just a few feet away). Drawing every day. -the Centaur

Day 029

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A centaur in a spacesuit As it says on the tin: I has the ZZZ's, so you gets a real drawin' tomorrow, as Cinnamon would say. The purpose of the exercise is to make sure I draw SOMETHING, every day, in whatever medium comes to hand. This centaur in a spacesuit (well, you can't see the legs, but they're there) was sketched on a Strathmore 9x12 sketchpad with a Winsor-Newton 2B pencil, then inked hot to broad outlines with a Faber-Castell "B" Pitt Artist Pen Brush, with details via Micron 03, 08, and 1 Pigma pens. Scanned on an Epson 7720, retouched in Photoshop to pull up the inks, and then separations, fills, filters and effects to create the starfield, kettledrum starship, Porsche's uniform, transparent helmet section, main Porsche inks, and the glare off the reflection in the helmet. So while it's a quick sketch, I exercised quite a few things trying to pull the whole composition together. Hopefully these exercises are helping. Drawing every day. -the Centaur

Day 028

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transnewtonian overdrive logo v2 Well, not a "drawing" per se, though I went through four pages of sketches of this comic book banner logo before I cracked open Illustrator. (Here are a couple of those, not very impressive though). Sketches for the Transnewtonian Overdrive logo I'm still not satisfied with how this turned out ... there's some image in my mind with this logo which I haven't been able to translate into an actual drawing, much less a realized logo. But what's up with this logo, you may ask? Well, it's from a 24 Hour Comics Day comic I did, way back in the day, but never finished - "Transnewtonian Overdrive: The Front": 3 pages from Transnewtonian Overdrive The "transnewtonian overdrive" proper is that little device in the last panel, an aftermarket component to our protagonists' Porsche Hexwing staryacht (first panel) which enables them to go places where other people can't. The idea, you see, was that in an era of faster-than-light travel, no-one would seriously be interested in the relativistic corners of our universe - but by inverting a normal hyperdrive to go just slower than the speed of light, our heroes could dive headlong into places with weird physics. When I revisited the logo, my sketching - and looking at other logos of other comics - led me to the idea of the Hexwing cutting across the logo, with a thin line connecting it to the "O" of overdrive representing the invisible hypermass that our heroes are bungee jumping off of (and back to) to travel. I feel okay about it - the logo could be sleeker - but I can't quite articulate what the logo as drawn is missing from the image I have in my mind. If I could "see" that, perhaps I could fix it. This will require research, I think: I didn't figure out what was wrong with my Batman page (don't worry! I'm not going back to it) until I looked into DC Comics' book on coloring and lettering and realized I hadn't properly exploited value to make different planes of the page stand out from each other. Fixing this logo will require doing some research (and, likely, coming up with my own logos for other things first, before coming back to this, so I'm not working the same piece of art over and over again). I didn't finish "The Front" that day - it was WAY too ambitious for 24 hours, and I think I only got 7-8 pages in. You know, in a way, I think 24 Hour Comics Day hurt my creativity as much as it helped it. It pushed my boundaries in a way I never had before, but the speed at which you have to work mean that my artwork wasn't up to the standards that I'd set for myself with f@nu fiku. Five years after breaking my arm, when my art was still rusty, I bit off more than I could chew, and may have hurt myself more. Not sure I'd go back and change it, but if anything, I wished I'd taken on a drawing discipline like I have now. Drawing every day forces you to get over yourself, the good and the bad, and to move on to the next day. -the Centaur  

Support the HOTBLOOD! Kickstarter

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I think it’s in the contract of a guy called “the Centaur” to support the Kickstarter for the HOTBLOOD! comic - “A Centaur in the Old West!” This quirky centaur-themed comic with a “Brokeback Mountain” vibe - about a centaur secretary, his criminally minded boss, their romance, and exploding trains - completed earlier this year, and has already hit its first goal, so the HOTBLOOD! print omnibus will be, well, printed. But now the project’s just 18 hours - and 5 thousand dollars - away from the "stretch goal” which will enable Toril Orlesky to offer for free the sequel comic, Zarco, about the centaur sheriff who will track our two heroes (or villains?) down.

Toril’s art has been becoming increasingly accomplished and ambitious, and I hope you’ll all consider supporting the Kickstarter to bring the sequel to this great project to life!

-the Centaur

Unexpected Acts of Kindness

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For those of us who are hermits, it’s sometimes good to get a reminder of the great things that can happen via social support. At the recent Write to the End meeting, I stepped up as facilitator when Keiko O’Leary was delayed on a plane flight - but when she showed up, after an offhanded comment by one of the members, we all decided to pretended that she was new to the group! We asked her to introduce herself, welcomed her warmly, and explained everything as we went, which she found hilarious - and comforting, since she didn’t have to do any work handing out prompts or monitoring the time. It was a great writing session for all, and couldn’t have happened without the happy synergy of all the different people working together.

I had a similar experience at lunch at work recently - I’m a loner, and normally go off on my own to read or write my books, but I do try to join the team a few times a week. At the lunch table, thinking of one of my problems, I said: “Wouldn’t it be neat if we could apply X technology to Y”? Suddenly, EVERYONE was chiming in: one TL scoped out the problem, another coworker had great suggestions, and after twenty minutes of discussion I offered to go write it up. But I didn’t have time before I had to interview a candidate, so when I came back I found a one-pager written by a coworker. I sat down to expand it, realized my coworker had a key insight, and ended up producing a half-dozen page design doc. I may have been the first person to utter “apply X to Y” but the final idea was very much a joint product of every person at the table - and could NOT have been done alone.

As an on-again, off-again follower of Ayn Rand, I guess this is exposes one of the many flaws of traditional Objectivist thinking: its black and white nature, particularly with regards to committees. Several of Ayn Rand’s books lambast the work produced by committees, and I indeed have seen horrors produced by them - but call a committee a “brainstorming session”, and you can literally produce things which no-one could have produced alone. Of course, a single person or small group must then refine and focus the ideas so they can be implemented, or everyone will go driving in different directions - but even that seeming aimless search can be a success if you’ve got a large technology space to explore and a diverse group of committed, dedicated engineers to explore it.

But the possibility of brainstorming is not really what I want to focus on: it’s the great things that come out of treating your fellow people right. Being nice to each other greases the wheel, sharing your ideas and being open to theirs improves intellectual debate, and treating one person as special on a special occasion can really lift their day - whether it’s a thank you card and gift to a former manager, a day off for the facilitator of a group, or just giving a friend who’s into centaurs a centaur statuette that you happened to pick up two of by accident. These little things don’t just brighten our day - they change it, making the world a better place, one small act of kindness at a time.

-the Centaur

Pictured: a gift of a friend, via a friend, the first of whom professionally collects genre materials and ended up with two of the same statuette, and the second of whom brought it to the writing group for me because she knew I liked centaurs.

National Novel Writing Month 2013: MAROONED

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Well, it's that time again: National Novel Writing Month! This year, I'm working on MAROONED, the continuation of my short story "Stranded" from the anthology of the same name. A brief excerpt from Part 2, "Conflicted":

Serendipity stirred. She was cramped and folded. Her hooves caught on rough ballistic tarp. Her back hurt, her rump hurt … then she heard sparks and smelled smoke. She unfolded with a start—and klonked her head on a support beam, tumbling off the cot onto the grille.

Disoriented, she stared up at a dim line of light. The tilted walkway she lay in was barely wide enough for her; the cot she’d fallen off of had definitely not been long enough for a centaur. Beside her was a half-locker with her satchel; above, the wall of a bunk jutted in.

This was insane. They had the entire run of Independence’s cargo bay. She’d sleep on the floor if she had to. She winced at a spark of pain at the join of her backs—then heard real sparks and smelled fresh smoke, and sprawled and stumbled, trying to get up before she died.

Her hand hit the hatch in panic and found it firm, and she beat at it with her palm in the dark, fumbling for the latch as she brought her nightvision and filaments online. There was another spark, and Serendipity pounded the door again. “Dashpat!”

“Sorry!” cried a voice beyond the door—one Serendipity recognized as Andromeda, Independence’s chief engineer. “Leonid’s prepping breakfast, I came to wake you, but you were snoring, and the lights, they’re out, so I … I started to work with this panel, but then I—”

Andromeda sounded completely rattled. From the other spacers, Serendipity gathered that Andromeda had been de facto master of the ship … until a couple of days ago, when the boy Sirius pulled the fuse on the life support system and forced an emergency crash landing.

The voice on the other side of the door didn’t sound like someone who’d been a captain for three years. She sounded like a little girl, a scared little girl who’d been caught with her hand in the cookie jar … or maybe a refugee who’d had her whole world pulled out from under her.

Serendipity knew that feeling.

A hundred white computer filaments slid out of the shock of hair on Serendipity’s right forearm, probing the air, lighting the doorframe with a fiber optic glow, revealing the handle. Microscopic cameras fed images to her eyes: T7 LOCK HDL / FLM INDEPENDENCE.

Almost instantaneously, recognition rattled through weave of computers built into her: a Type 7 Lock Handle, from the Faster-than-Light Module Independence. Yes, that was right: the NCE class “ships” were originally modules, built to fly the arkships away from “dying” Earth—

Serendipity seized the handle, hiding the image beneath her hand. She drew a breath. As cramped as this space was, it was just a bunk. As long as she didn’t open the door, she could imagine she was at summer space camp, and not on a seven hundred fifty year old starship.

Not stranded halfway across the galaxy, utterly cut off from her people.

Serendipity opened the door.

People who read this blog may have noticed an extended hiatus. There's been a good reason for that: I had too many writing projects stacked up, and couldn't tackle them all at once. I had to start putting things on hold.

So I had to buckle down, focusing first on editing DOORWAYS TO EXTRA TIME (now out to the world) and finishing a draft of LIQUID FIRE (now out to betas). One of the first things to go was this blog. Another was social media: the Serendipity pages on Facebook and Google+ got short shrift; only what I had to for 24 Hour Comics Day and Dakota Frost got any attention.

I'm working to change that, but I'm going to continue to follow the same procedure. National Novel Writing Month comes first, and the first book I'm working on for Nano, MAROONED, comes first. Then life. Then blogging and social media, just enough to keep it going. After that, I'll be writing notes for a story called QUARRY, just so I don't lose them - it's a brand new idea.

The consequence is, there won't be that much blogging this month, unless Nano and life are both taken care of. But hopefully more than there has been over the past few months while DOORWAYS and LIQUID FIRE were the primary focus of my attention. Now that those are out of the way, I feel like I can breathe easier.

At least, as long as Serendipity and Leonid can keep the oxygen farm running…

Onward, to MAROONED!

-the Centaur

P.S. Yes, I did make sure I did my daily quota before blogging this:

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A 24 Hour Comics Day Timeline

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24 Hour Comics Day can be quite the intimidating challenge, especially if you haven't done it before. Because Nathan Vargas and I had tried it before and failed, we started thinking hard about how to succeed - and I in particular started thinking about timing: how to break down your hours, how long you typically take breaks, and so on. To keep myself on track, I started writing down panel timings as I was working, an almost unconscious decision that soon turned into a policy. As a result, I produced a nearly complete timeline of events of a successful 24 Hour Comics Day. Everyone's method will be different, and this may not apply to you. But it shows at least ONE successful approach: preparing ahead, bringing good food, other refreshments and adequate supplies, getting planning done early, keeping each page tight, noticing that you're falling behind, finding faster ways to do things, taking breaks to stay energized - and never, never, never giving up.

BEFORE THE EVENT

T-Minus 1 year: Fail to finish 24HCD ... Again. Resolve to take more life drawing classes. As a result ... actually took more life drawing classes and practiced. T-Minus 4 months: Reminded by Nathan about 24HCD. Started to panic. Nathan mentioned he was thinking about how to succeed this time. I started thinking about that too. T-Minus 3 months: Drunk guy at a comics booth at the Sub Zero festival hears us talking about 24HCD. He suggests we should do a tutorial. We go to Slave Labor Graphics, find out they aren't set up to host a full 24 hour event. A tutorial or boot camp starts to sound like a better idea. T-Minus 2 months: We decide to do the boot camp. After a marathon brainstorming session where we came up with the name BLitz Comics, we start meeting every Wednesday, producing tutorial materials. T-Minus 1 week: We do a runthrough of the bootcamp. Around this time, we find out that 24HCD at the venue we've chosen is not October 1 but September 24 ... 1 day after our boot camp. Panic. T-Minus 18 hours: Last minute trips to University Art to buy notebooks, pens, pencils for the boot camp (which will also be used at 24HCD as well). T-Minus 15 hours: BLitz Comics hosts its first 24 Hour Comic Day "boot camp" at Kaleid Gallery. The camp includes a 45 minute tutorial (that ended up going on for an hour and a half) and included 2 1-hour drawing exercises. I learn precisely what I *can't* draw in just 1 hour. T-Minus 12 hours: Boot camp concludes. Hours of packing required. Get to bed at 3:30am, get up at 7. T-Minus 3 hours: Pick up Nathan. Trek to Mission Comics begins with a hearty breakfast at Stacks, a trip to Starbucks for coffee, and a trip to Safeway for bagels, cereal, tangerines and bananas. T-Minus 1 hour: Traffic jam. Panic should be in full swing now, but we just had coffee, a hearty breakfast, and have gone through boot camp. No worries. T-Minus 1 minute: Pull in front of Mission Comics; Nathan runs in with our art supplies and I leave to go find parking.

24 HOUR COMIC DAY BEGINS

11:00AM, September 24th: Driving around for parking. Find a great place. 11:15AM: Arrive at Mission Comics. Nathan has found primo spots halfway back the main table; we're sitting opposite each other but are in easy view of the window, door, bathroom and 10,000 comics. 11:21AM: PLANNING PHASE Start comic with a planning page. Consider two ideas; decide to go for broke and adapt my novella "Stranded" rather than wussing out with the stick-figure "Story of Blitz Comics" which I had already done a 1-pager on anyway. 11:30AM(ish): Skim novella I'm adapting, especially chapter headings. Decide on a rough breakdown; can probably draw half the novella. Pick a good stopping point. 11:38AM: Did the 24-page thumbnail sheet. Laugh at my foolish notion that I can draw half the novella. Some things that take a line in the novella need a full page; other things that take a full page don't even need to appear at all or need to be completely rewritten. Added talking animal to the plot as the only way to make the story work (it's OK, it's a robot). Break down the pages into approximately the first third. 12:13PM: Done planning. Total planning time: 52 minutes In my experience, it can take 2-4 hours to plan if you don't have a story in mind (the first two years I had vague stories in mind but no novella in hand to adapt). As it turns out, that extra 3 hours of planning would not have hurt me. 12:13PM: START PAGE ONE Did a space scene (not recommended from the boot camp!) as the first image. 12:30PM: Panel 1 Done. Blacks are surprisingly time consuming even with wide Sharpie. 12:45PM: Panel 2 Done. More blacks, more time; starting to get worried. 01:08PM: Panel 3 Done. Damn spacecraft again. Almost no blacks, but it took longer. 01:34PM: Panel 4 Done. Closeup of a character in a pose I'm bad at. Argh. Total page time: 1 hour, 15 minutes. Did some calculations; need to DOUBLE my page rate to succeed. 01:37PM: START PAGE TWO No black space vistas on this page at all. Maybe easier going? 01:43PM: Finished roughs for the page. 02:10PM: Panel 1 Done. Getting a grip on figures, sound effects, word balloons. 02:25PM: Panel 2 Done. Needed to know fuse ratings to fill in detail on the end of a fuse pulled by central character. Decided to use phone instead of computer to look it up - the answer was "in kA" and 207 is a good super-high number. This worked so well I resolved not to turn computer on until I was "way ahead". 02:39PM: Finished Panel 3. Liking this "draw people from the back half obscured" trick. Total page time: 1 hour, 2 min. Need to pick up pace by at least 20 minutes. 02:39PM: START PAGE THREE One huge panel, but 4 characters and some perspective. 02:48PM: ~10 minute break + boxing in outer panel border. 02:58PM: Central character outlined 03:02PM: Dialogue outlined, drawing characters around word bubbles. LOVE the technique! Had to spend more time looking up the appearance of a bird's eye for a drawing. In hindsight, I'm glad I did that rather than wing it, I had to draw that bird eye on a helm maybe a dozen times or more over the comic. 03:22PM: Page finished. Finally ahead (ish) but not really: hour 4.5 with only 3 pages Total page time: 43 minutes. Counting the 9 minute break. 03:22PM: START PAGE FOUR Back to a multi-panel page with black areas. 03:34PM: ~12 minute break. 03:39PM: Panels done. Realize my target time (45 minutes) is 4:07. Oh shit. 03:51PM: Roughs done for Panel 1, a closeup of a character's face. 03:58PM: Panel 1 done. Came out rather nice, perhaps the nicest face in the comic. 04:02PM: Panel 2 done. 04:11PM. Panel 3 blacks done. Great music from band "07" is playing over Mission Comic's sound system. 04:16PM: Page finished. Total page time: 54 minutes. Almost on schedule. 04:16PM: START PAGE FIVE More panels, 5 this time, but no black areas. 04:21PM: ~5 minute break. 04:24PM: Pencil panel borders done. 04:27PM: Ink panel borders done. 04:40PM: Panel 1 done. Realize my human profiles suck. So do my full figures. Ugh. 04:49PM: Panels 2-3 done. 04:55PM: Panels 4-5 done. Total page time: 39 minutes. Not sure how I pulled that off. 04:55PM: START PAGE SIX More space vistas! And crosshatching! 05:04PM: ~9 minute break. 05:05PM: Pencil borders done. 05:09PM: Ink panel borders done 05:11PM: Dialogue done - needed adaptation from novella. 05:16PM: Frame 1 roughs done 05:31PM: Frame 1 blacks done 05:38PM: Frame 2 done 05:45PM: Frame 3 done 05:53PM: Page finished. Total page time: 58 minutes. Black backgrounds will kill ya. 05:53PM: START PAGE SEVEN 05:55PM: ~2 minute break ... then pizza arrives! 06:38PM: ~43 minute dinner break. Yum! 06:39PM: Pencil border. 06:43PM: Ink panel borders. 06:48PM: Roughs. 07:10PM: Panel 1 "done". 07:19PM: Further polish (it's a large and important panel that introduces Serendipity, the protagonist). 07:29PM: Panel 2 done. 07:36PM: Panel 3 done. Total page time: 1 hour, 43 minutes. 07:36PM: START PAGE EIGHT 07:53PM: ~17 minute break (flagging a bit?) 07:54PM: Pencils. 08:00PM: Panels 08:08PM: Panel 1 rough / dialogue. Realize we're in hour 10 now. 08:24PM: Panel 2. 08:38PM: Page finished. Total page time: 1 hour, 2 minutes. 08:38PM: START PAGE NINE 08:54PM: ~16 minute break 09:06PM: ~12 minute break (someone came by to talk?) 09:08PM: Panels penciled. 09:13PM: Panels inked. 09:18PM: AAARGH! Blocked. PHUQ IT. 09:26PM: Panel 1. Some of the facial positions are hard. Screw it. 09:35PM: Panel 2. 09:44PM: Page finished. Total page time: 1 hour, 6 minutes. 09:44PM: START PAGE TEN 09:50PM: ~6 minute break 09:52PM: Penciled panels. 10:00PM: Inked panels. Realize it's hour 11 (actually 12, but never mind) and you should be working on page 12 or more. Cut it in half! 10:11PM: Panel 1 done. Damn black space around spaceships again. 10:28PM: Panel 2 outlines done. Was intimidated by this crowd scene, easier than I expected. 5 people and 4 ghostly background outlines - 9 people total! 10:34PM: Panel 2 done. 10:40PM: Page finished. Total page time: 56 minutes. 10:40PM: START PAGE ELEVEN 10:46PM: ~6 minute break 10:47PM: Pencil outlines. 10:49PM: Panels inked. 10:57PM: Dialogue for all panels inked. This really helped, but as I found out later, I was reading in columns but other people read left-to-right, so this was a flaw. Zoned out around here. 11:14PM: Panel 1 done. 11:28PM: Page finished. Total page time: 48 minutes. 11:28PM: START PAGE TWELVE - on a roll, no break. Thought it was hour 12, actually hour 13. 11:34PM: Panels and dialogue complete. Met Google guy, should contact later. Also found out about Mobcomics, a comic publishing platform. 11:38PM: Panel 1 done. 11:44PM: Panel 2 done. 11:51PM: Page done. Total page time: 23 minutes. That seems almost impossible! But it happened, in part because I was skipping pencils or just doing light pencils on certain characters. 11:52PM: START PAGE THIRTEEN 12:00AM: Break. Didn't even realize it was midnight and September 25 now. Did realize it was not hour 12 but hour 13 (not true, actually hour 14 had started). "On Schedule" ... NOT! :-) 12:07AM: Script complete. All those people who are complaining that by adapting a novella I'm "cheating because the script is worked out already" can go jump in a lake. It isn't that simple. That's why they call it ADAPTING, folks. 12:21AM: Page done. Total page time: 29 minutes. This page went fast because it was primarily diagrams and dialogue, no figures - this is the point where the crew of Independence realizes that they're screwed if they don't land. 12:22AM: START PAGE FOURTEEN 12:32AM: ~10 minute break. 12:45AM: Panel 2 done. 01:03AM: Page done. Total page time: 41 minutes. I don't know it yet, but I'm just about to get caught up with where I "should" be to finish on time. 01:03AM: START PAGE FIFTEEN 01:04AM: No significant break, really. 01:14AM: Panels done. 01:38AM: Page done. Total page time: 35 minutes. I don't know it yet, but I am now officially AHEAD. 01:38AM: START PAGE SIXTEEN 01:55AM: ~17 minute bathroom break 01:58AM: Panels done. I now realize my hour count was off and this is hour 15. 02:06AM: Panel 1 done. 02:15AM: Panel 2 done. I am digging that it's hour 16 and I'm progressing on page 16. 02:23AM: Page done. Total page time: 45 minutes. We may win this thing yet! 02:23AM: START PAGE SEVENTEEN 02:31AM: ~8 minute break 02:34AM: Panel borders 02:45AM: Panel 1 done ... digging that it's STILL hour 16 and I'm on page 17. 02:54AM: Panel 2 done. 02:58AM: Page done. Total page time: 35 minutes. I am now officially a page ahead. 02:58AM: START PAGES EIGHTEEN AND NINETEEN - DUAL PAGE SPREAD 02:59AM: On a roll, jazzed that I have finally gotten to a dual page spread, will LEAP ahead now. Sure, it's a gigantic outer space vista that requires some actual diagramming and thought, but its SO COOL that I'm going to go from just about ahead to way ahead in one swell foop! 03:07AM: Borders and sketch done. 03:16AM: Inks done. 03:39AM: Blacks done. 03:47AM: Page done. Total page time: 49 minutes. I am now TWO pages ahead. 03:47AM: START PAGE TWENTY 04:04AM: ~17 minute break. 04:21AM: Panel lines done. 04:28AM: Page done. First (and only time I had to use whiteout) because I was inking and not sketching. Total page time: 41 minutes. I am now THREE pages ahead. 04:28AM: START PAGE TWENTY-ONE 04:35AM: ~7 minute break 04:43AM: Script done. Repeat note to snarky guys who don't know what "adapting" means. 04:44AM: Boxes done. Wow, that was fast for that many panels. 04:51AM: Panel 1 done. 04:54AM: Panel 2 done. Largely skipping pencils now. 04:57AM: Inks on Panel 3 done. 05:04AM: Panel 3 blacks done. 05:09AM: Panel 4 inks done. 05:13AM: Panel 4 blacks done. 05:26AM: Panel 5 done. 05:31AM: Panel 6 done, page done AND IT'S STILL HOUR 18. Total page time: 1 hour, 3 minutes. 05:31AM: START PAGES TWENTY-TWO AND TWENTY-THREE 05:33AM: ~2 minute break. I am so glad I put in two dual page spreads. And this is my favorite page - a redo of the very first drawing I did of Serendipity two or three years ago, before I even knew her name: a young centauress with her barrel draped in tapestries, bouncing along a field of wheat towards a castle beneath a gas giant floating in the sky. Had to completely redo the drawing, but ultimately this was the point of the story. 05:38AM: Border done. 05:48AM: Sketch done. 06:06AM: Page done. Total page time: 35 minutes. Woo woo on dual page spreads! 06:06AM: START PAGE TWENTY-FOUR 06:13AM: ~7 minute break. The last page is a huge single panel "to be continued". Go for it! 06:41AM: DONE and DONE! Total page time: 35 minutes. DONE and DONE! Total comic time: 19:20 minutes!

AFTER THE EVENT

Not timing it. Chilling out. Futzed around for an hour or so, talked to people, texted my wife. Took a nap around 7:40 to 8ish, then read a comic I'd bought during one of my breaks. Chilled out a while, looked at other people's finished and unfinished comics, then when Nathan finished, bought one more book, thanked Leef of Mission Comics and went to get the car. We packed up, had a great breakfast at Mel's, and I dropped Nathan off at his apartment right at 11am - two 24 Hour Comic Day victors.
And that's it. I'm pleased to see that even with adapting the novella on my side, I still finished early enough to absorb the 3-4 hours I took getting the story straight on the previous two 24 Hour Comic Days, so I think the technique would work even if I didn't have a story to tell. Knowing how many stories I have buzzing around in my head, that's never likely to happen - but if you're a 24 Hour Comic purist, it's good to know that preparing ahead, carefully tracking your page timings and shooting for 45 minutes or less per page is a technique that can make you succeed. Best of luck on your own comics! -the Centaur (Anthony Francis) Crossposted at BLitz Comics.